• Rotate vector around x-, y-, and z-axis in this order

    Parameters

    • vector: Vector3

      The vector

    • angleX: number

      Angle for rotation around x-axis [rad]

    • angleY: number

      Angle for rotation around y-axis [rad]

    • angleZ: number

      Angle for rotation around z-axis [rad]

    Returns Vector3

    rotated vector

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